C_MUSICSYS_CFG Daedalus class
Acknowledgment
Heavily inspired by the amazing documentation site Gothic library
Class C_MusicSys_CFG defines the global settings for the game's music.
An instance of this class is declared only once.
Class definition
Class definition as it is defined in Scripts/System/_intern/Music.d script file.
C_MusicSys_CFG Daedalus class
Class members
| Variable | Type | Description | 
|---|---|---|
| volume | float | Overall game music volume | 
| bitResolution | int | Sound quality | 
| globalReverbEnabled | int | Enable global reverb | 
| sampleRate | int | Frequency | 
| numChannels | int | Number of sound channels | 
| reverbBufferSize | int | The size of reverb buffer | 
Class member overview
Description of the class member variables.
volume
The overall volume of the background music (soundtrack). From 0.0 to 1.0.
bitResolution
Sound quality. 8 or 16 bit.
globalReverbEnabled
Enable global reverb.
sampleRate
Frequency. From 11050 to 44100.
numChannels
Number of sound channels. From 16 to 32.
reverbBufferSize
The size of the reverb buffer.