Buttons
Info
Dependencies:
- PermMem
- View
Implementation:
 Buffs.d on GitHub
This package extends the handling of the mouse and allows creating rectangular buttons, which react to mouse (hover) entry and exit as well as a mouse click.
Initialization
Initialize with LeGo_Buttons flag.
Functions
Button_Create
Button_Create
Creates a button. It is initially hidden (not visible and does not react to the mouse). The three callback functions have the following signature void f(int handle).
- var int posx
 The horizontal position of the button in virtual coordinates
- var int posy
 The vertical position of the button in virtual coordinates
- var int width
 Width of the button in virtual coordinates
- var int height
 Height of the button in virtual coordinates
- var string tex
 Name of the button texture
- var func on_enter
 This function is called when the mouse enters the button
- var func on_leave
 This function is called when the mouse leaves the button
- var func on_click
 This function is called when the user performs a mouse click on the button (left mouse button)
Return value
The function returns a handle to created button.
Button_CreatePxl
Button_CreatePxl
Button_Create with pixels instead of virtual coordinates.
- var int posx
 The horizontal position of the button in pixels
- var int posy
 The vertical position of the button in pixels
- var int width
 Width of the button in pixels
- var int height
 Height of the button in pixels
- var string tex
 Name of the button texture
- var func on_enter
 This function is called when the mouse enters the button
- var func on_leave
 This function is called when the mouse leaves the button
- var func on_click
 This function is called when the user performs a mouse click on the button (left mouse button)
Return value
The function returns a handle to created button.
Button_Delete
Button_Delete
Completely deletes a button.
- var int hndl
 Handle returned from- Button_Create
Button_Show
Button_Show
Shows the button and makes it respond to the mouse.
- var int hndl
 Handle returned from- Button_Create
Button_Hide
Button_Hide
Hides the button and disables it, so it is no longer responding to the mouse.
- var int hndl
 Handle returned from- Button_Create
Button_SetTexture
Button_SetTexture
Sets the texture of the button.
- var int hndl
 Handle returned from- Button_Create
- var string tex
 Name of the new texture
Button_SetCaption
Button_SetCaption
Displays a centered text on the button.
- var int hndl
 Handle returned from- Button_Create
- var string caption
 The text to be displayed
- var string font
 The font in which the text should be displayed
Button_CreateMouseover
Button_CreateMouseover
Attaches a mouseover box to the cursor.
- var string text
 The text in the mouseover box
- var string font
 The font of the text
Button_DeleteMouseover
Button_Activate
Button_Activate
Activates the button, so it reacts to the mouse. Does not change the visibility.
- var int hndl
 Handle returned from- Button_Create
Button_Deactivate
Button_Deactivate
Disables the button, so it no longer reacts to the mouse.
- var int hndl
 Handle returned from- Button_Create
Button_SetUserData
Button_SetUserData
Sets the user data of the button, an integer, to give the button individual information.
- var int hndl
 Handle returned from- Button_Create
- var int data
 Individual integer of the button (part of the internal- _Buttonclass)
Button_GetUserData
Button_GetUserData
Gets the user data of the button.
- var int hndl
 Handle returned from- Button_Create
Return value
The function returns the user data of the button.
Button_GetState
Button_GetState
Gets the status of the button as a bit field. See User Constants.
- var int hndl
 Handle returned from- Button_Create
Return value
The function returns the status of the button.
Button_Move
Button_Move
Moves the button by the given value in pixels. posx = posx + nposx
- var int hndl
 Handle returned from- Button_Create
- var int nposx
 X-axis shift in pixels
- var int nposy
 Y-axis shift in pixels
Button_MoveVrt
Button_MoveVrt
Moves the button by the given value in virtual coordinates. posx = posx + nposx
- var int hndl
 Handle returned from- Button_Create
- var int nposx
 X-axis shift in virtual coordinates
- var int nposy
 Y-axis shift in virtual coordinates
Button_MoveTo
Button_MoveTo
Moves a button to the given position in pixels. posx = nposx
- var int hndl
 Handle returned from- Button_Create
- var int nposx
 New horizontal position in pixels
- var int nposy
 New vertical position in pixels
Button_MoveToVrt
Button_MoveToVrt
Moves a button to the given position in virtual coordinates. posx = nvposx
- var int hndl
 Handle returned from- Button_Create
- var int nvposx
 New horizontal position in virtual coordinates
- var int nvposy
 New vertical position in virtual coordinates
Button_GetViewHandle
Button_GetViewHandle
Returns the button's zCView as a handle.
- var int hndl
 Handle returned from- Button_Create
Return value
The function returns the button's zCView as a handle.
Button_GetViewPtr
Button_GetViewPtr
Returns the button's zCView as a pointer.
- var int hndl
 Handle returned from- Button_Create
Return value
The function returns the button's zCView as a pointer.
Button_GetView
Button_GetView
Returns the button's zCView as an object.
- var int hndl
 Handle returned from- Button_Create
Return value
The function returns the button's zCView as an object.
Button_GetCaptionPtr
Button_GetCaptionPtr
Returns the pointer to the text of the button.
- var int hndl
 Handle returned from- Button_Create
Return value
The function returns the pointer to the text of the button.