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Gothic Sourcer

Gothic Sourcer is a multipurpose tool. It can be used to edit Daedalus scripts, decompile game animations, and more.

Download

You can download the latest version of Gothic Sourcer here.

Animation Decompiler

Gothic Sourcer can decompile compiled animations back to the raw ASCII format.

Note

If you are unfamiliar with the concepts of animation file formats, please refer to the Animations section first.

Skeletal Animation

To decompile skeletal animations, sourcer needs the .MDS or .MSB to parse the animation data, and also the corresponding .MDM, .MDH and .MAN files to get information about the model and animations.

Choose Tools > Decompiler models > Dynamic (MDS or MSB) and select the file you want to decompile. The decompiled files will be saved in the Gothic Projects\Anims\asc_<model_name> directory, next to the Gothic Sourcer directory.

Morph Mesh Animation

To decompile morph mesh animations, sourcer needs only the .MMB file.

Choose Tools > Decompiler models > MorphMesh (MMS) and select the file you want to decompile. The decompiled files will be saved in the Gothic Projects\Anims\asc_<morphmesh_name> directory, next to the Gothic Sourcer directory.