oCMOB
Quick Infos
Class Name: oCMOB
Version Identifiers:
— Gothic I: 47105
— Gothic II: 47105
Sources:
— spacerhilfedatei.sph
— gothic-library.ru
— zk.gothickit.dev
A VObject which can optionally be moved and/or carried.
Class members
- zCVob
- oCVob
- oCMOB- MOB- focusName = ""
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed = ""
- owner = ""
- ownerGuild = ""
 
- isDestroyed = ""
 
- MOB
- zCVob
- oCVob
- oCMOB- MOB- focusName = ""
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed = ""
- owner = ""
- ownerGuild = ""
 
- isDestroyed = ""
 
- MOB
- zCVob
- oCVob
- oCMOB- MOB- focusName = ""
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed = ""
- owner = ""
- ownerGuild = ""
 
- isDestroyed = ""
 
- MOB
- zCVob
- oCVob
- oCMOB- MOB- focusName = ""
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed = ""
- owner = ""
- ownerGuild = ""
 
- isDestroyed = ""
 
- MOB
Class member overview
focusName
The name displayed when the player focuses on the object.
The name is defined in the scripts as:
Example
If you set focusName to CHEST, you should also define:
hitpoints
The number of hitpoints of the object.
damage
The damage dealt by the object when being used.
moveable
Whether the object can be moved by the player.
Accepted values:
- TRUE— The object can be moved
- FALSE— The object can not be moved
takeable
Whether the object can be carried by the player.
Accepted values:
- TRUE— The object can be carried
- FALSE— The object can not be carried
focusOverride
Unknown.
soundMaterial
The sound to play when the object is hit.
Accepted values:
- WOOD— Wood.
- STONE— Stone.
- METAL— Metal.
- LEATHER— Leather.
- CLAY— Clay.
- GLAS— Glass.
visualDestroyed
The name of the visual to use when the object is destroyed. Behaves like zCVob.visual.
owner
The name of the script instance of the NPC who is the owner of this object.
ownerGuild
The name of the guild this object belongs to. This name corresponds to the script constant for
each guild (i.e. GIL_BAU), found in Constants.d.
isDestroyed
Unknown.